Daniel Marquez (C:)

8 object(s)
© Daniel Marquez 2021

HTMaA

How To Make (almost) Anything

In the fall of 2019, I took Neil Gershenfeld’s course, How To Make (almost) Anything where each week I learned different design and manufacturing processes and created something out of these new frameworks and tools. This culminated with a final project where I created an Ethereum hardware wallet that enabled people to vote on Aragon DAOs.

Viral Vote

Computer-Controlled Cutting

Week 1

Electronics Production

Week 2

3D Scanning and Printing

Week 3

Electronics Design

Week 4

Computer-Controlled Machining

Week 5

Embedded Programming

Week 6

Molding and Casting

Week 7

Input Devices

Week 8

Output Devices

Week 9

Mechanical Machine Design

Week 11

Interface and Application

Week 12

Advanced Embedded Programming

Week 13

Final Project

Week 14